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IL2CPP: Anyone else seeing MetadataCache::Initialize crashes sometimes when the game starts?

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Sometimes, at startup, we get a crash before the game even gets to the splash screen. It seems like something is going wrong with initialising the game. The call stack looks like this:

Code (CSharp):
  1. at libil2cpp.il2cpp::vm::MetadataCache::Initialize()(vm:40)
  2. at libil2cpp.il2cpp::vm::Runtime::Init(char const*, char const*)(vm:60)
Just wanted to put it out there and see if anyone else is getting a similar problem on Android? I googled it but all the threads I found were iOS issues...

IL2CPP: Anyone else seeing MetadataCache::Initialize crashes sometimes when the game starts?

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