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Crash with NullPointerException occurring on all Unity LTS versions

In Google Play pre-launch reports, I saw a bug that causes crashes on Google Pixel 8 devices. I tried about 15 different versions targeting API 33 and API 34 in the following Unity versions, but the...

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Warning Upgrade Gradle Version for API 33

As Google is not accepting apps with smaller version then API 33, when we build with Unity 2022.3.10f1 LTS it shows a warning about considering updating Gralde version, but this Unity Editor LTS use...

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Build Error after updating to API level 34 (Android 14)

Unity version: 2022.3.36f1 My project builds and run without error under unity 2021.3.26f1 (API level 33) but since google requires API level 34, I was forced to upgrade to the latest unity LTS because...

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App crash at launch with SDK 34 and Android 14 mobiles

Hello, we are working on an app for Android which works perfectly on all types of devices with SDK 33. The problem is that Google now requires an update to SDK 34 with a deadline of August 31, so we...

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Android 14 (API Level 34) in Unity 2020 LTS and 2021 LTS

Hi, Is Android 14 supported as a build target in Unity 2020 and 2021 ? I have tried building an empty project in Unity 2020.3.30f1 and Unity 2021.3.32f1 targeting Android API level 34. Both builds can...

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Can't build for Android 34

Google is requiring targeting version 34, but I can't get a build to succeed for this. 33 is fine. I've updated the SDK, but still just getting this error. View attachment 1296069

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Problem with android platform

To set Android SDK and/or JDK directory go to Edit/ Unity -> Preferences... > External Tools -> Android SDK/JDK

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Build fails after upgrading In App Purchasing from 4.11.0 to 4.12.0

My Unity game builds for Android fine with In App Purchasing 4.11.0 but Google is saying I have 56 days remaining to update to Google Play Billing Library 6.0.1 or later which means updating to 4.12.0....

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Please help Gradle build failed

CommandInvokationFailure: Gradle build failed. /Applications/Unity/Hub/Editor/2022.3.9f1/PlaybackEngines/AndroidPlayer/OpenJDK/bin/java -classpath...

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API level 34 and tanking organic traffic

View attachment 1437339 Ever since Google sent out these warnings, my organic traffic on the Google Play Store has tanked. I assume Google doesn't want to promote out-of-date apps. Unfortunately, with...

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CommandInvokeFailure 2022.3.61f1

CommandInvokationFailure: Gradle build failed. C:\Program Files\Unity\Hub\Editor\2022.3.36f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program...

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Android app crashes when installed from Google Play Store

HI, I have made an app for Android and uploaded it to the Google Play Store. Everything worked fine, I have made and uploaded several updates without any problem. Recently I found out that the app...

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Can't build for Android 35

When I'm select Terget API Level 35 and trying to build it fails with such error: View attachment 1434738 Logs: Code (CSharp): Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use...

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Game all of a sudden requires internet to play or opens google play

Hey guys so on android my game (if in airplane mode) force closes the game and opens google play. I have set the internet access to auto instead of required. Tested with the game only having an empty...

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Progress on LoadSceneAsync stalls before completing suddenly

I'm using split binary with OBB, boot into a small loader scene which then uses AsyncOperation ao = SceneManager.LoadSceneAsync(1, LoadSceneMode.Single); to load the main scene. In the Update function...

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CommandInvokationFailure: Failed to update Android SDK package list.

Just updated to 2021.3.34f1. Using all default Unity supplied SDKs. Code (CSharp): Unable to list target platforms. Please make sure the android sdk path is correct. Error: Could not find or load main...

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Fatal Exception: java.lang.RuntimeException Idk waht was happen((((

Hey community, in firebase i have one issue with my android relise. I wantr to share with u stack trace may be some one known what was happen and how we can fix it. Code (CSharp): Unable to start...

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JAVA_HOME is not set and no 'java' command could be found in your PATH

Hi, I'm using the JDK and android sdk installed with unity but the player settings of android never open. View attachment 478802 I always get the following errors. I tried to set manually JAVA_HOME and...

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Unity 2020.3.48 incompatible with Target version API 34 ?

After installing the Target API 34 Unity is unable to build the project and gives errors - After build message: "A failure occurred while executing...

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WebCamTexture returns Black Texture on Android Browsers and WebGL.

I'm trying to get QR Code from a webcam stream on WebGL app. Something that is working when I play the app on the Editor. When I run on browser, the raw image is showing the camera background...

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Problem with parse error through Stacktrace Utility

Hi, I received very humble error from Firebase: Code (CSharp): Crashed: Thread :  SIGSEGV  0x0000000000000008 #00 pc 0xa46f0 vulkan.sdm660.so #01 pc 0x41e5f4 libunity.so #02 pc 0x41e5f4 libunity.so #03...

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Firebase initializes, but no token received [Firebase SDK 8.0.0]

EDIT: I solved it by downgrading Unity Firebase SDK 8.0.0 back to 7.2.0 ---- I have a problem with Firebase Cloud Messaging (FCM). Everything used to work fine, but since recently my app doesn't...

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Loading a new scene crashes built game

Edit: Turns out it was a problem with Photon and I had to set PhotonNetwork.IsMessageQueueRunning to false when loading a new scene and turn it back on after the scene is loaded. When I try to load a...

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Issue with Play Asset Delivery and Asset Bundle for Android App Over 150MB

I am trying to upload an Android app to the Play Console using Play Asset Delivery and Asset Bundle because the app size exceeds 150MB. However, I am encountering an error (as shown in the attached...

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Android 14 support in 2021 LTS

Hello! Android 14 launched recently and we are building our app in 2021. Our client project is due next week and this has completely killed our development the last month, as nothing in 2021 seems to...

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How to target API 34 ???

Hello! I recently got a new job as a Junior Game Developer and I have to maintain an Android application on Unity (Editor version of 2021.3.19f1). Recently I got a message from the Google Play Console...

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Unity removes "android.permission.INTERNET" in the build.apk after build is...

Hi, I am building a TCP Client VR application that is being deployed to the Meta Quest Pro. Initially I was getting a SocketException of Access Denied and after doing a little research I found out that...

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Game is crashing after updating to Unity 2022.2.36f1 (Android)

This specific crash occurred just after updating to Unity version 2022.2.36f1 from 2020.3.41f1. Please note that we were building our game on latest LTS version before but it had its own issues which...

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App not working on some devices; Failed to load 'libmain.so'

After upgrading our Unity project from 2019.3.15f1 to 2020.2.1f1 some of our testers started getting error: 12-31 16:21:34.740 20342 20342 E Unity : Failed to load 'libmain.so' 12-31 16:21:34.740 20342...

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unity3d.player error: One of RECEIVER_EXPORTED or RECEIVER_NOT_EXPORTED...

Hi, I'm trying to integrate an android kotlin SDK with Unity, where my Unity interface interacts with kotlin functions and reads back its output. However, when I try to use the unity3d.player class, I...

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