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unity3d.player error: One of RECEIVER_EXPORTED or RECEIVER_NOT_EXPORTED...

Hi, I'm trying to integrate an android kotlin SDK with Unity, where my Unity interface interacts with kotlin functions and reads back its output. However, when I try to use the unity3d.player class, I...

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App not working on some devices; Failed to load 'libmain.so'

After upgrading our Unity project from 2019.3.15f1 to 2020.2.1f1 some of our testers started getting error: 12-31 16:21:34.740 20342 20342 E Unity : Failed to load 'libmain.so' 12-31 16:21:34.740 20342...

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Game is crashing after updating to Unity 2022.2.36f1 (Android)

This specific crash occurred just after updating to Unity version 2022.2.36f1 from 2020.3.41f1. Please note that we were building our game on latest LTS version before but it had its own issues which...

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Unity removes "android.permission.INTERNET" in the build.apk after build is...

Hi, I am building a TCP Client VR application that is being deployed to the Meta Quest Pro. Initially I was getting a SocketException of Access Denied and after doing a little research I found out that...

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How to target API 34 ???

Hello! I recently got a new job as a Junior Game Developer and I have to maintain an Android application on Unity (Editor version of 2021.3.19f1). Recently I got a message from the Google Play Console...

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Android 14 support in 2021 LTS

Hello! Android 14 launched recently and we are building our app in 2021. Our client project is due next week and this has completely killed our development the last month, as nothing in 2021 seems to...

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Issue with Play Asset Delivery and Asset Bundle for Android App Over 150MB

I am trying to upload an Android app to the Play Console using Play Asset Delivery and Asset Bundle because the app size exceeds 150MB. However, I am encountering an error (as shown in the attached...

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Loading a new scene crashes built game

Edit: Turns out it was a problem with Photon and I had to set PhotonNetwork.IsMessageQueueRunning to false when loading a new scene and turn it back on after the scene is loaded. When I try to load a...

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Firebase initializes, but no token received [Firebase SDK 8.0.0]

EDIT: I solved it by downgrading Unity Firebase SDK 8.0.0 back to 7.2.0 ---- I have a problem with Firebase Cloud Messaging (FCM). Everything used to work fine, but since recently my app doesn't...

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Problem with parse error through Stacktrace Utility

Hi, I received very humble error from Firebase: Code (CSharp): Crashed: Thread :  SIGSEGV  0x0000000000000008 #00 pc 0xa46f0 vulkan.sdm660.so #01 pc 0x41e5f4 libunity.so #02 pc 0x41e5f4 libunity.so #03...

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WebCamTexture returns Black Texture on Android Browsers and WebGL.

I'm trying to get QR Code from a webcam stream on WebGL app. Something that is working when I play the app on the Editor. When I run on browser, the raw image is showing the camera background...

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Unity 2020.3.48 incompatible with Target version API 34 ?

After installing the Target API 34 Unity is unable to build the project and gives errors - After build message: "A failure occurred while executing...

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JAVA_HOME is not set and no 'java' command could be found in your PATH

Hi, I'm using the JDK and android sdk installed with unity but the player settings of android never open. View attachment 478802 I always get the following errors. I tried to set manually JAVA_HOME and...

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Fatal Exception: java.lang.RuntimeException Idk waht was happen((((

Hey community, in firebase i have one issue with my android relise. I wantr to share with u stack trace may be some one known what was happen and how we can fix it. Code (CSharp): Unable to start...

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CommandInvokationFailure: Failed to update Android SDK package list.

Just updated to 2021.3.34f1. Using all default Unity supplied SDKs. Code (CSharp): Unable to list target platforms. Please make sure the android sdk path is correct. Error: Could not find or load main...

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Progress on LoadSceneAsync stalls before completing suddenly

I'm using split binary with OBB, boot into a small loader scene which then uses AsyncOperation ao = SceneManager.LoadSceneAsync(1, LoadSceneMode.Single); to load the main scene. In the Update function...

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Game all of a sudden requires internet to play or opens google play

Hey guys so on android my game (if in airplane mode) force closes the game and opens google play. I have set the internet access to auto instead of required. Tested with the game only having an empty...

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Can't build for Android 35

When I'm select Terget API Level 35 and trying to build it fails with such error: View attachment 1434738 Logs: Code (CSharp): Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use...

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Android app crashes when installed from Google Play Store

HI, I have made an app for Android and uploaded it to the Google Play Store. Everything worked fine, I have made and uploaded several updates without any problem. Recently I found out that the app...

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CommandInvokeFailure 2022.3.61f1

CommandInvokationFailure: Gradle build failed. C:\Program Files\Unity\Hub\Editor\2022.3.36f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program...

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